Difference between revisions of "User talk:Uranio"
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|colour = 99913a |
|colour = 99913a |
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|hcolour = white |
|hcolour = white |
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|img = |
|img = Carav_Lead.png |
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|stafftype = CARAVAN COMPANY |
|stafftype = CARAVAN COMPANY |
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|jobtitle = Caravan |
|jobtitle = Caravan Leader |
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|difficulty = |
|difficulty = Hard |
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|superior = |
|superior = None |
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|duties = Organize Trade Operations, Manage Personnel, Negotiate with Factions, Maintain Security, Generate Profit |
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|duties = Protect Traders, Guard Caravans, Secure Trade Routes, Handle Threats. |
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}} |
}} |
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{{JobGuides |
{{JobGuides |
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| colour = #99913a |
| colour = #99913a |
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| department = Caravan Company |
| department = Caravan Company |
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| departmenthead = [[Caravan_Leader |
| departmenthead = [[Caravan_Leader|Caravan Leader]] |
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| image = Carav_Lead.png |
| image = Carav_Lead.png |
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| roleheader = Caravan Jobs |
| roleheader = Caravan Jobs |
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| relatedjobs = [[Caravan_Trader|Trader]] - [[Caravan_Guard|Guard]] |
| relatedjobs = [[Caravan_Trader|Trader]] - [[Caravan_Guard|Guard]] |
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| guideheader = Caravan Guides |
| guideheader = Caravan Guides |
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| relatedguides = [[ |
| relatedguides = [[Paperwork Guide]] |
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| portalheader = |
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}} |
}} |
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==Overwiev== |
==Overwiev== |
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The Caravan Leader is the backbone of the Caravan Company’s operations on the Wasteland. Tasked with '''managing trade routes, negotiating deals, overseeing logistics, and leading a team of Caravan Guards and Traders''', the Caravan Leader is a critical role for '''maintaining the company’s reputation, profit, and safety.''' This guide will cover every aspect of the Caravan Leader role to help you master it, including paperwork, faction relationships, trading strategies, early-round organization, coordination, and more. |
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==Starting the Round: Initial Setup== |
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'''The Caravan Guard''' is the first line of defense for the Caravan Company’s operations. '''Responsible for protecting Caravan Traders and valuable goods''', Caravan Guards ensure that trade routes stay safe from raiders, thieves, and hostile factions. Stationed alongside traders or patrolling high-risk areas, a Caravan Guard must be vigilant, well-equipped, and ready to face threats that might compromise the company’s profits and personnel. |
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At the beginning of the round, your first priority is to set up the foundation for successful trade operations. Here’s how: |
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#'''Gather Your Team:''' Check your Camp to identify available Caravan Traders, Guards, and other personnel. Brief your team on any known objectives, potential threats, and station conditions that you may know at the beginning. |
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'''Caravan Guards are skilled in combat and defense tactics''', focusing on safeguarding both trade assets and the company’s reputation. With dangers lurking inside the Wasteland and beyond, your role is critical to ensuring every trade is completed without loss. |
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#'''Inspect Supplies and Equipment:''' Check the Caravan Company storage for essential supplies, such as trade goods, medical kits, ammo, and communication devices. Ensure each Caravan Guard has weapons and armor, and each Trader has documentation and currency (caps). |
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#'''Secure Initial Funds:''' Locate any starting caps provided by the Caravan Company or generated through the Cargo Department. Prepare to use these funds for early trades or emergency purchases. |
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#'''Establish a Command Center:''' Set up a command post in the Camp or a designated Caravan office. Use this space for paperwork, negotiations, and coordinating with your team. |
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==Duties and Responsibilities== |
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==Objectives== |
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As a Caravan Leader, your duties span several key areas |
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#'''Ensure Trader Safety:'''Escort and protect Caravan Traders as they conduct business around the Wastedland. Prevent any interference from potential aggressors, thieves, or hostile factions. |
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*'''Trade Supervision:''' Organize and oversee all trading activities, ensuring fair pricing and efficient transactions. |
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#'''Defend Caravans and Goods:'''Secure all shipments and cargo, from loading to delivery. Monitor high-value goods to prevent theft or sabotage. |
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*'''Personnel Management:''' Direct Caravan Traders, Guards, and supports, ensuring everyone understands their roles. |
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#'''Control Trade District Security:'''Patrol the Caravan Camp and any designated trading areas to deter further problems. Maintain a visible presence to dissuade troublemakers and reassure clients of the Caravan’s safety. |
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*'''Negotiation and Diplomacy:''' Negotiate favorable deals with other factions, settlements, and individual traders. |
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#'''Handle Hostile Encounters:'''Be prepared to face off against raiders, tribals, or hostile competitors. Use your combat skills to protect traders and ensure threats are neutralized. |
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*'''Risk Management:''' Maintain security for Caravan personnel and goods, minimizing losses from theft or attacks. |
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*'''Documentation''': Complete paperwork for all trades, cargo manifests, and inventory reports. |
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*'''Financial Accountability:''' Track income and expenses, ensuring profitable operations for the Caravan Company. |
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==Paperwork and Documentation== |
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==Starting Gear== |
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[[File:paperwork.png|right|Wikipedia logo]] |
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{| style="text-align: right;" |
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Keeping accurate records is '''crucial''' for the Caravan Leader. Here’s what you need to know about paperwork: |
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[[File:R91.png|50 px]] '''Assault Rifle:''' R-91 automatic assault rifle, an old 5.56 caliber rifle. |
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*'''Trade Manifests:''' |
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**Document each trade with the item(s) exchanged, caps involved, and faction or individual traded with. |
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{| style="text-align: right;" |
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**Manifests are essential for accountability and can prevent disputes. |
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[[File:10mm.png|50 px]] '''Light Pistol:''' 10mm Pistol, a post-war weapon, always reliable to shoot them down like sacks |
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*'''Caravan Manifests:''' |
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**Track shipments moving to and from the Camp, including incoming and outgoing goods. |
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{| style="text-align: right;" |
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**List each item, quantity, and destination to ensure accuracy and reduce loss. |
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[[File:Ammo.png|50 px]] '''Ammunitions:''' Can be found in the house you spawn. There are plenty of useful ammunition that you may carry to suit your duties. |
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*'''Transaction Logs:''' |
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**Maintain a record of all caps spent and earned to calculate profit margins at the end of each round. |
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{| style="text-align: right;" |
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**Use these logs to analyze profitable trade routes and adjust future trade strategies. |
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[[File:Stimpack.png|50 px]] '''Stimpack:''' Healing supplies to keep you operational during prolonged engagements. |
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*'''Incident Reports:''' |
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**If a theft, attack, or trade dispute occurs, file an incident report detailing the event. |
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{| style="text-align: right;" |
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**Reports help maintain a record in case further action is needed or assistance from Guards is required. |
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[[File:Light_metal.png|50 px]] '''Body-armor:''' A light metal armor suit, useful to protect against physical threats. |
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*'''End-of-Round Report:''' |
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**Summarize the round’s financial performance, successful trades, challenges faced, and personnel performance. |
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{| style="text-align: right;" |
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[[File:Trader_(1).png|50 px]] '''Caravan Outfit:''' Distinctive desert-inspired outfit with a reinforced vest and trading insignia, suitable for long treks. |
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{| style="text-align: right;" |
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[[File:Revolver_holster.png|50 px]] '''Holster & Utility Belt:''' Holds additional ammo and essential tools, keeping your hands free and supplies close. |
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==How to Play as a Caravan Guard== |
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At the beginning of each round, it's a good idea to check your gear, specifically your weapons. You'll start with two magazines for each weapon, other boxes of ammunition can be found in the Spawn Motel. |
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*'''Weapons must be loaded to function and shoot.''' |
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#Take the specific magazine of the weapon, ''(You can check with 'Examine' on the weapon the caliber and type)'' |
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#Insert it inside the weapon. ''(It must be in the using hand, left-click on the weapon to be loaded.) |
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*'''Stay Alert in High-Risk Areas:''' The Caravan Camp and Routes are prime targets for potential robberies. Keep an eye on anyone suspicious and stay close to Caravan Traders handling high-value goods. |
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*'''Coordinate with Other Guards:''' Work alongside other guards when escorting high-profile shipments or facing increased threat levels. Regular communication with your team can differentiate between a successful job and a costly ambush. |
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*'''Control Access to the Camp:''' High-value goods, especially weapon shipments and medical supplies, attract attention. Ensure only authorized personnel have access to Caravan Company assets and prevent looting. |
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*'''Respond Quickly to Attacks:''' Raiders, scavengers, or competitors may attempt to steal goods or attack traders. Be prepared to respond with force when necessary, but always keep the Caravan Trader’s safety as the priority. |
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===Tips to win=== |
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*'''Prioritize Protection Over Combat:''' Your main role is to protect, not to hunt down enemies. Ensure the safety of traders and goods before engaging with any hostile. |
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*'''Manage Resources Carefully:''' Ammo and medical supplies can be limited. Only use force when necessary and avoid unnecessary confrontations to conserve resources. |
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*'''Keep a Low Profile:''' A Caravan Guard’s presence should deter crime, but avoid drawing unnecessary attention to the Caravan’s valuable cargo. |
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*'''Stay Connected:''' Try and get a Radio as soon as possible, usually we'll just need '''circuits-materials''' to craft one by ourself. |
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==Faction Relationships== |
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[[New_California_Republic| '''New California Republic''']]: Friendly; the NCR appreciates a secure trading partner and may provide assistance in high-risk situations. |
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[[Midwest_BoS|'''Brotherhood of Steel''']] Neutral; while not outright hostile, they may challenge the Caravan’s right to transport certain tech items. |
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'''Vault Fourteen:''' Friendly; they are often more scared than you. |
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'''Raiders & Tribals:''' Hostile; frequently target high-value Caravan shipments. Raiders often ambush traders, requiring Caravan Guards to stay vigilant. |
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==Trivia== |
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Caravan Guards are known across the wasteland for their tenacity and loyalty. The caravan motto, ''“Through Hell or High Water,”'' signifies their commitment to protecting trade routes against any threat. |
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Caravan Guards often act as ''“muscle”'' in negotiations, providing a subtle hint to would-be troublemakers that the Company is not to be trifled with. |
Revision as of 02:01, 9 November 2024
Overwiev
The Caravan Leader is the backbone of the Caravan Company’s operations on the Wasteland. Tasked with managing trade routes, negotiating deals, overseeing logistics, and leading a team of Caravan Guards and Traders, the Caravan Leader is a critical role for maintaining the company’s reputation, profit, and safety. This guide will cover every aspect of the Caravan Leader role to help you master it, including paperwork, faction relationships, trading strategies, early-round organization, coordination, and more.
Starting the Round: Initial Setup
At the beginning of the round, your first priority is to set up the foundation for successful trade operations. Here’s how:
- Gather Your Team: Check your Camp to identify available Caravan Traders, Guards, and other personnel. Brief your team on any known objectives, potential threats, and station conditions that you may know at the beginning.
- Inspect Supplies and Equipment: Check the Caravan Company storage for essential supplies, such as trade goods, medical kits, ammo, and communication devices. Ensure each Caravan Guard has weapons and armor, and each Trader has documentation and currency (caps).
- Secure Initial Funds: Locate any starting caps provided by the Caravan Company or generated through the Cargo Department. Prepare to use these funds for early trades or emergency purchases.
- Establish a Command Center: Set up a command post in the Camp or a designated Caravan office. Use this space for paperwork, negotiations, and coordinating with your team.
Duties and Responsibilities
As a Caravan Leader, your duties span several key areas
- Trade Supervision: Organize and oversee all trading activities, ensuring fair pricing and efficient transactions.
- Personnel Management: Direct Caravan Traders, Guards, and supports, ensuring everyone understands their roles.
- Negotiation and Diplomacy: Negotiate favorable deals with other factions, settlements, and individual traders.
- Risk Management: Maintain security for Caravan personnel and goods, minimizing losses from theft or attacks.
- Documentation: Complete paperwork for all trades, cargo manifests, and inventory reports.
- Financial Accountability: Track income and expenses, ensuring profitable operations for the Caravan Company.
Paperwork and Documentation
Keeping accurate records is crucial for the Caravan Leader. Here’s what you need to know about paperwork:
- Trade Manifests:
- Document each trade with the item(s) exchanged, caps involved, and faction or individual traded with.
- Manifests are essential for accountability and can prevent disputes.
- Caravan Manifests:
- Track shipments moving to and from the Camp, including incoming and outgoing goods.
- List each item, quantity, and destination to ensure accuracy and reduce loss.
- Transaction Logs:
- Maintain a record of all caps spent and earned to calculate profit margins at the end of each round.
- Use these logs to analyze profitable trade routes and adjust future trade strategies.
- Incident Reports:
- If a theft, attack, or trade dispute occurs, file an incident report detailing the event.
- Reports help maintain a record in case further action is needed or assistance from Guards is required.
- End-of-Round Report:
- Summarize the round’s financial performance, successful trades, challenges faced, and personnel performance.