Chemist
Superiors: Chief Medical Officer
Difficulty: Very Hard
Access: Medical, Chemistry
Duties: Make drugs crucial chemicals for medical purposes.
As a Chemist, you have a crucial job of supplying the medbay with important chemicals that are much more potent than topicals. Your lab should be supplied with everything to start off.
You and your Witch's Hut!
Before proceeding to "Potion Making", it would be the best you get familiar with your equipment.
This dispenser will be already fully stocked with jugs full of very basic chemicals that you will have to mix together to create medical ones.
Every Chemist's beloved device. It can store an unlimited amount of chemicals, capable of separating different liquids from one another inside the beaker as well as convert chemicals in it's buffer into Pills and Chemical Bottles.
Reagent Grinder is crucial for grinding plasma into it's powdery state and more. Many materials (even such as Plasteel and Plastic) can be inserted inside the Grinder to blend them into raw components.
One of the two very often overlooked Chemist's machines. The way it works is pretty simple, a beaker with certain liquids (see Recipes) can be inserted inside the Centrifuge and be processed into different ones afterwards (As an example, Blood can be centrifuged into clean Iron that can be used to increase blood level of some Species).
Another often overlooked machine. It works completely identical to Centrifuge, however uses vials instead of beakers and features different Recipes.
So.. How do I cook?
You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce - head to Guide to Chemistry, however here is the very basic ones that should always be at the Medical Department's disposal:
Name | Recipes | Effects | Metabolism Rate |
---|---|---|---|
▮ Inaprovaline | Mix [1] Oxygen [1] Carbon [1] Sugar |
Heals 5 Asphyxation while the mob is critical. Reduces bleeding. |
0.5 u/s |
▮ Bicaridine | Mix [1] Inaprovaline [1] Carbon |
Heals 4 Brute. Deals 1 Asphyxation and 3 Poison when there's at least 15u of this reagent. Has a 2% chance to cause vomiting when there's at least 30u of this reagent. Causes jittering when there's at least 15u of this reagent. Causes drunkness. |
0.5 u/s |
▮ Kelotane | Mix [1] Silicon [1] Carbon Grind [1] Ambrosia Vulgaris |
Heals 0.33 Heat, 0.33 Shock and 0.33 Cold. Satiates thirst at -3.333x the average rate when there's at least 30u of this reagent. |
0.5 u/s |
▮ Dylovene | Mix [1] Silicon [1] Nitrogen [1] Potassium |
Heals 1 Poison. Deals 2 Brute when there's at least 20u of this reagent. Causes jittering when there's at least 20u of this reagent. Has a 2% chance to cause vomiting when there's at least 20u of this reagent. Causes drunkness when there's at least 15u of this reagent. |
0.5 u/s |
▮ Hyronalin | Mix [1] Radium [1] Dylovene |
Heals 1 Radiation. Has a 2% chance to cause vomiting. Deals 2 Heat when there's at least 30u of this reagent.Causes jittering when there's at least 30u of this reagent. |
0.5 u/s |
▮ Saline | Mix [4] Water [1] Table Salt |
Satiates thirst at 2x the average rate. Increases blood level. |
0.5 u/s |