Difference between revisions of "User talk:Uranio"

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<center><div style="width: 100%;"><ul>
<div style="display: grid; float: right;">{{FactionStats
| colour = 99913a
<li style="color:#827e68"><b>Midwest Brotherhood of Steel</b></li>
| faction = Caravan Company
| image = FP_Caravan.png
| general = <b>Informal Names:</b> Traders <br> <b>Headquarters:</b> NCR, The Hub<br> <b>Founding:</b> Sometime before 2151
| demographics = The Caravan Company is a diverse organization in terms of demographics
| policies = <b>Governance:</b> Profit-First Governance Philosophy<br> <b>Governing Body</b> President / CEO<br> <b>Currency:</b> Bottlecaps<br>
| assets = <b>Brahmin Caravans:</b> ~400 or More</br> <b>Wagons and Carts:</b> Roughly 100–150 wagons or carts}}</div>
The Caravan Company is a well-organized merchant organization, working like a well-oiled machine.


{{Quotebox|
<li style="display: inline-block;"> [[File:PaladinComm.png|frameless|64px|upright=1|link=BOS Paladin Commander|alt=]]<br>[[BOS Paladin Commander|Commander]] </li>
''”Established long ago in California, the Caravan Company and the Gun Runners are two of NCR's oldest and most powerful merchant organizations.”''
''— Fallout: New Vegas loading screens}}


<li style="display: inline-block;"> [[File:Paladin.png|frameless|64px|upright=1|link=BOS Paladin|alt=]]<br>[[BOS Paladin|Paladin]] </li>


== Background ==
<li style="display: inline-block;"> [[File:MWKnight.png|frameless|64px|upright=1|link=Midwest BOS Knight|alt=]]<br>[[Midwest BOS Knight|Knight]] </li>


<li style="display: inline-block;"> [[File:MWScribe.png|frameless|64px|upright=1|link=Midwest BOS Scribe|alt=]]<br>[[Midwest BOS Scribe|Scribe]] </li>


=== Fallout: New Vegas ===
<li style="display: inline-block;"> [[File:Squire.png|frameless|64px|upright=1|link=BOS Squire|alt=]]<br>[[BOS Squire|Squire]] </li>


<b>The Caravan Company</b> has a rich history rooted in the establishment of trade routes and economic influence across the wasteland. Known for its longevity and expansionist approach, Caravan has become one of the most powerful and recognized trading companies in the Fallout universe, especially in the <b>New California Republic (NCR) and Mojave regions.</b>
<li style="color:#a86242"><b>Washington Brotherhood of Steel</b></li>


*<b>Founding in the Hub:</b> The Crimson Caravan Company was founded in The Hub, one of the first and most significant trading centers in post-apocalyptic California. This early economic hub emerged after the Great War as a central point for trade and commerce, drawing survivors, farmers, and merchants together. Crimson Caravan rose to prominence alongside other major players in the Hub, such as the ''Far Go Traders'', by establishing organized, armed, and reliable caravans.
<li style="display: inline-block;"> [[File:N14_Commander.png|frameless|64px|upright=1|link=BOS Commander|alt=]]<br>[[BOS Commander|Commander]] </li>
*<b>Early Competition:</b> The company faced early competition from other caravan companies, including the Far Go Traders and the Water Merchants. However, Crimson Caravan distinguished itself through business practices and efficient operations, outlasting or absorbing rivals over time.


=== N-14 Canon ===
<li style="display: inline-block;"> [[File:N14_Captain.png|frameless|64px|upright=1|link=BOS Captain|alt=]]<br>[[BOS Captain|Captain]] </li>
[[File:FP_Caravan.png|thumb| Crimson Caravan Company Banner]]
{{Quotebox|
''”Rule number one: don’t fall asleep. Rule number two: don’t trust anyone not on the payroll. Rule number three? Make it back alive. Simple enough, right?”''
''- Caravan Guard Trainee}}


In the current timeline of Nuclear-14, Caravan is one of the most prominent and stable trading companies. It operates in key areas across NCR territory and into the Wasteland, securing profits through exclusive contracts and maintaining close connections with '''major factions'''. In the Sunnyvale, it faces unique challenges but remains a critical supplier for both NCR and local factions. Under the management of capable and calculating leaders, Caravan Company continues its growth, maintaining a strong grip on trade and extending its influence as far as the wasteland allows.
<li style="display: inline-block;"> [[File:WKnight.png|frameless|64px|upright=1|link=Washington BOS Knight|alt=]]<br>[[Washington BOS Knight|Knight]] </li>


Overall, '''Caravan stands as an iconic institution''' within the N-14, representing the resilience and expansionist drive of post-war capitalism, as well as the moral compromises made to survive and thrive in the wasteland.
<li style="display: inline-block;"> [[File:WScribe.png|frameless|64px|upright=1|link=Washington BOS Scribe|alt=]]<br>[[Washington BOS Scribe|Scribe]] </li>


=== The Mission ===
<li style="display: inline-block;"> [[File:Initiate.png|frameless|64px|upright=1|link=BOS Initiate|alt=]]<br>[[BOS Initiate|Initiate]] </li>


The mission of the Caravan Company can be viewed as a blend of ''' ''corporate ambition, survivalism, and control over the wasteland's economy.'' ''' While the company focuses primarily on '''maximizing profit''' and ensuring the success of its trade routes, its broader mission aligns with the post-apocalyptic ethos of '''capitalistic dominance''' and the necessity of maintaining a stable, profitable existence in a world of uncertainty and danger.
<li style="color:#99913a"><b>Caravan Company</b></li>


== Culture & Society ==
<li style="display: inline-block;"> [[File:Carav_Lead.png|frameless|64px|upright=1|link=Caravan Leader|alt=]]<br>[[Caravan Leader|Leader]] </li>


*'''Profit-Oriented:''' The driving force of Crimson Caravan is a focus on profit. Its employees, from the caravan guards to the higher-ups in management, are deeply aware that their livelihood depends on the success of the business. This creates a culture where personal loyalty to the company, and the pursuit of wealth, are highly valued.
<li style="display: inline-block;"> [[File:Carav_Guard.png|frameless|64px|upright=1|link=Caravan Guard|alt=]]<br>[[Caravan Guard|Guard]] </li>


*'''Survival of the Fittest:''' This is not just a business model; it’s a survivalist mentality. The wasteland is a dangerous place, and the company’s culture reflects the need to be constantly vigilant. Guards and mercenaries must adapt quickly to new threats, while other employees must be resourceful and self-sufficient. Toughness and resilience are prized virtues within Caravan’s corporate society.
<li style="display: inline-block;"> [[File:Carav_Trader.png|frameless|64px|upright=1|link=Caravan Trader|alt=]]<br>[[Caravan Trader|Trader]] </li>


== Trivia ==
<li style="color:#ab4438"><b>New California Republic</b></li>


The Caravan Company focuses on reliable, rugged technologies in their activities. Its primary advantages are its '' '''industrial and agricultural capabilities''' '', allowing the company to manufacture goods cheaply in large quantities and cultivate crops and livestock for sale and use.
<li style="display: inline-block;"> [[File:RangerVet.png|frameless|64px|upright=1|link=NCR Ranger Veteran|alt=]]<br>[[NCR Ranger Veteran|Veteran]] </li>


Though primarily based in California and the Mojave, Caravan has branches in several key wasteland areas, including New California Republic territory. It plays an important role in '''resource distribution''', providing goods to both the '''NCR and independent settlements.'''
<li style="display: inline-block;"> [[File:Ranger.png|frameless|64px|upright=1|link=NCR Ranger|alt=]]<br>[[NCR Ranger|Ranger]] </li>

<li style="display: inline-block;"> [[File:N14_Officer.png|frameless|64px|upright=1|link=NCR Officer|alt=]]<br>[[Lieutenant]] </li>

<li style="display: inline-block;"> [[File:NCO.png|frameless|64px|upright=1|link=NCR Non Commissioned Officer|alt=]]<br>[[NCR Sergeant|Sergeant]] </li>

<li style="display: inline-block;"> [[File:NCR_Doc.png|frameless|64px|upright=1|link=NCR Doctor|alt=]]<br>[[NCR Medic|Medic]] </li>

<li style="display: inline-block;"> [[File:"|frameless|64px|upright=1|link=NCR Engineer|alt=]]<br>[[NCR Engineer|Engineer]] </li>

<li style="display: inline-block;"> [[File:NCR_Soldier.png|frameless|64px|upright=1|link=NCR Soldier|alt=]]<br>[[NCR Soldier|Soldier]] </li>

<li style="display: inline-block;"> [[File:NCR_Cadet.png|frameless|64px|upright=1|link=NCR Cadet|alt=]]<br>[[NCR Cadet|Cadet]] </li>

<li style="color:#59bd4b"><b>Townsfolk</b></li>

<li style="display: inline-block;"> [[File:Sheriff.png|frameless|64px|upright=1|link=Town Sheriff|alt=]]<br>[[Town Sheriff|Sheriff]] </li>

<li style="display: inline-block;"> [[File:Deputy.png|frameless|64px|upright=1|link=Town Deputy|alt=]]<br>[[Town Deputy|Deputy]] </li>

<li style="display: inline-block;"> [[File:Mayor.png|frameless|64px|upright=1|link=Town Mayor|alt=]]<br>[[Town Mayor|Mayor]] </li>

<li style="display: inline-block;"> [[File:N14_Shopkeep.png|frameless|64px|upright=1|link=Town Shopkeeper|alt=]]<br>[[Town Shopkeeper|Shopkeeper]] </li>

<li style="display: inline-block;"> [[File:Mechanic.png|frameless|64px|upright=1|link=Town Mechanic|alt=]]<br>[[Town Mechanic|Mechanic]] </li>

<li style="display: inline-block;"> [[File:Town_Doc.png|frameless|64px|upright=1|link=Town Doctor|alt=]]<br>[[Town Doctor|Doctor]] </li>

<li style="display: inline-block;"> [[File:Townsperson.png|frameless|64px|upright=1|link=Townsperson|alt=]]<br>[[Townsperson]] </li>

<li style="color:#963a23"><b>Tribal</b></li>

<li style="display: inline-block;"> [[File:Tribe_Elder.png|frameless|64px|upright=1|link=Tribe Elder|alt=]]<br>[[Tribe Elder|Elder]] </li>

<li style="display: inline-block;"> [[File:Tribe_Farmer.png|frameless|64px|upright=1|link=Tribe Farmer|alt=]]<br>[[Tribe Farmer|Farmer]] </li>

<li style="display: inline-block;"> [[File:Healer.png|frameless|64px|upright=1|link=Tribe Healer|alt=]]<br>[[Tribe Healer|Healer]] </li>

<li style="display: inline-block;"> [[File:Tribesperson.png|frameless|64px|upright=1|link=Tribesperson|alt=]]<br>[[Tribesperson]] </li>

<li style="color:#325dc9"><b>Vault Dwellers</b></li>

<li style="display: inline-block;"> [[File:Overseer.png|frameless|64px|upright=1|link=Vault Overseer|alt=]]<br>[[Vault Overseer|Overseer]] </li>

<li style="display: inline-block;"> [[File:Vault_Sec.png|frameless|64px|upright=1|link=Vault Security|alt=]]<br>[[Vault Security|Security]] </li>

<li style="display: inline-block;"> [[File:Vault_Eng.png|frameless|64px|upright=1|link=Vault Engineer|alt=]]<br>[[Vault Engineer|Engineer]] </li>

<li style="display: inline-block;"> [[File:Vault_Med.png|frameless|64px|upright=1|link=Vault Doctor|alt=]]<br>[[Vault Doctor|Doctor]] </li>

<li style="display: inline-block;"> [[File:Dweller.png|frameless|64px|upright=1|link=Vault Dweller|alt=]]<br>[[Vault Dweller]] </li>

<li style="color:#83789c"><b>Wastelanders</b></li>

<li style="display: inline-block;"> [[File:N14_Survivor.png|frameless|64px|upright=1|link=Survivor|alt=]]<br>[[Survivor]] </li>

<li style="display: inline-block;"> [[File:Scavenger.png|frameless|64px|upright=1|link=Scavenger|alt=]]<br>[[Scavenger]] </li>

<li style="display: inline-block;"> [[File:N14_Bartender.png|frameless|64px|upright=1|link=Wasteland Bartender|alt=]]<br>[[Wasteland Bartender|Bartender]] </li>

<li style="display: inline-block;"> [[File:Farmer.png|frameless|64px|upright=1|link=Farmer|alt=]]<br>[[Farmer]] </li>

<li style="display: inline-block;"> [[File:N14_Chaplain.png|frameless|64px|upright=1|link=Wasteland Chaplain|alt=]]<br>[[Wasteland Chaplain|Chaplain]] </li>

<li style="display: inline-block;"> [[File:N14_Reporter.png|frameless|64px|upright=1|link=Wasteland Reporter|alt=]]<br>[[Wasteland Reporter|Reporter]] </li>

<li style="display: inline-block;"> [[File:N14_Musician.png|frameless|64px|upright=1|link=Wasteland Musician|alt=]]<br>[[Wasteland Musician|Musician]] </li>

<li style="display: inline-block;"> [[File:Wastelander.png|frameless|64px|upright=1|link=Wastelander|alt=]]<br>[[Wastelander]] </li>

Latest revision as of 16:02, 12 November 2024

Caravan Company
FP Caravan.png
General Information

Informal Names: Traders
Headquarters: NCR, The Hub
Founding: Sometime before 2151

Demographics

The Caravan Company is a diverse organization in terms of demographics

Policies

Governance: Profit-First Governance Philosophy
Governing Body President / CEO
Currency: Bottlecaps

Assets

Brahmin Caravans: ~400 or More
Wagons and Carts: Roughly 100–150 wagons or carts

The Caravan Company is a well-organized merchant organization, working like a well-oiled machine.

”Established long ago in California, the Caravan Company and the Gun Runners are two of NCR's oldest and most powerful merchant organizations.”

— Fallout: New Vegas loading screens


Background

Fallout: New Vegas

The Caravan Company has a rich history rooted in the establishment of trade routes and economic influence across the wasteland. Known for its longevity and expansionist approach, Caravan has become one of the most powerful and recognized trading companies in the Fallout universe, especially in the New California Republic (NCR) and Mojave regions.

  • Founding in the Hub: The Crimson Caravan Company was founded in The Hub, one of the first and most significant trading centers in post-apocalyptic California. This early economic hub emerged after the Great War as a central point for trade and commerce, drawing survivors, farmers, and merchants together. Crimson Caravan rose to prominence alongside other major players in the Hub, such as the Far Go Traders, by establishing organized, armed, and reliable caravans.
  • Early Competition: The company faced early competition from other caravan companies, including the Far Go Traders and the Water Merchants. However, Crimson Caravan distinguished itself through business practices and efficient operations, outlasting or absorbing rivals over time.

N-14 Canon

Crimson Caravan Company Banner

”Rule number one: don’t fall asleep. Rule number two: don’t trust anyone not on the payroll. Rule number three? Make it back alive. Simple enough, right?”

- Caravan Guard Trainee

In the current timeline of Nuclear-14, Caravan is one of the most prominent and stable trading companies. It operates in key areas across NCR territory and into the Wasteland, securing profits through exclusive contracts and maintaining close connections with major factions. In the Sunnyvale, it faces unique challenges but remains a critical supplier for both NCR and local factions. Under the management of capable and calculating leaders, Caravan Company continues its growth, maintaining a strong grip on trade and extending its influence as far as the wasteland allows.

Overall, Caravan stands as an iconic institution within the N-14, representing the resilience and expansionist drive of post-war capitalism, as well as the moral compromises made to survive and thrive in the wasteland.

The Mission

The mission of the Caravan Company can be viewed as a blend of corporate ambition, survivalism, and control over the wasteland's economy. While the company focuses primarily on maximizing profit and ensuring the success of its trade routes, its broader mission aligns with the post-apocalyptic ethos of capitalistic dominance and the necessity of maintaining a stable, profitable existence in a world of uncertainty and danger.

Culture & Society

  • Profit-Oriented: The driving force of Crimson Caravan is a focus on profit. Its employees, from the caravan guards to the higher-ups in management, are deeply aware that their livelihood depends on the success of the business. This creates a culture where personal loyalty to the company, and the pursuit of wealth, are highly valued.
  • Survival of the Fittest: This is not just a business model; it’s a survivalist mentality. The wasteland is a dangerous place, and the company’s culture reflects the need to be constantly vigilant. Guards and mercenaries must adapt quickly to new threats, while other employees must be resourceful and self-sufficient. Toughness and resilience are prized virtues within Caravan’s corporate society.

Trivia

The Caravan Company focuses on reliable, rugged technologies in their activities. Its primary advantages are its industrial and agricultural capabilities , allowing the company to manufacture goods cheaply in large quantities and cultivate crops and livestock for sale and use.

Though primarily based in California and the Mojave, Caravan has branches in several key wasteland areas, including New California Republic territory. It plays an important role in resource distribution, providing goods to both the NCR and independent settlements.