Midwest BoS: Difference between revisions
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==The Brotherhood of Steel Codex== |
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Rules, Regulations, and Codes of Conduct Pertaining to Brotherhood Members Both on and off The Field |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"> |
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===[Section 1 – Conduct Within the B.O.S.]=== |
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<div class="mw-collapsible-content"> |
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Subsection A – Formal Vs Informal Gatherings |
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I. All official Brotherhood activities (briefings, after-action reports, ceremonies, etc.) are to be treated as formal events. A member of the Brotherhood of Steel shall comport himself in a manner befitting the occasion. He shows respect for his brothers, his superiors, and the Brotherhood as a whole by conducting himself with dignity and poise. He speaks when appropriate, and in a respectful manner. |
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II. Informal gatherings within the Brotherhood (parties, cookouts, etc.) will be treated as such. A member of the B.O.S will be “at ease.” |
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Subsection B – Conduct on the Field |
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I. We are professional. When moving, we march in formation. We rest in formation. We strive to be the first on and off the field. |
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II. We are soldiers. We are respected on the field for our prowess and cohesion. We are not “thugs” or “mercenaries.” We fight to win, but we fight with honor. |
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III. A member of the Brotherhood never yields. |
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IV. A member of the Brotherhood does not leave the field until or unless he is physically inable to continue, the over, or he has been dismissed. A member of the Brotherhood does not sit on the sidelines while his brothers are fighting. |
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V. Orders are followed immediately. |
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VI. Communication is key. When given an order, a B.O.S. soldier answers in a clear, loud voice that he understands and is ready. |
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VII. If given an order from someone outside the B.O.S. a Brotherhood soldier answers, “I am sorry [Sir, Your Grace, etc.], I have orders to remain with my unit.” If there is any question, a Brotherhood soldier directs them to his Knight Sergeant or Commander or any Brotherhood officer. This is the Standard Operating Procedure for all but a FEW cases. |
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VIII. After the battle is over, all B.O.S. members will report to a predetermined location for the debriefing (A.A.R.). This is immediately after the battle unless there is to be a court or a commander commands our presence; in which case debriefing will be immediately following. No B.O.S. soldier heads back to camp until dismissed by a commanding officer. If possible, we will march back to camp. |
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Subsection C – Camp |
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Until such time as the B.O.S. has its own camp, we are guests. As such, it is the duty of all B.O.S. personnel to maintain a clean and organized presence. We are courteous to our hosts, and we help out where we can. – Digging/Filling in the fire and shower pits, offering to bring back ice from the camp store, etc. |
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Again, The B.O.S. will maintain an orderly camp and treat all within with courtesy and respect. |
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</div></div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"> |
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===[Section 2 – Conduct Outside the B.O.S.]=== |
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<div class="mw-collapsible-content"> |
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Subsection A – Court |
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I. A Brotherhood member dresses to the occasion. One does not attend court in blue jeans and a t-shirt. Your best garb should be worn along with all symbols of your rank and station. All members of the Brotherhood are permitted and encouraged to carry a sword, but it is to be removed in the presence of the elders. This rule stands unless you are a Knight, have been assigned guard duty, or have special permission from the elders. |
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II. A Brotherhood member is respectful of others. Conversation is to be expected, but kept to a low, if not inaudible, murmur. |
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III. Court is mandatory unless otherwise instructed. It is important for the B.O.S. to maintain a respected presence both on and off the field |
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IV. Grail Hoods shall be worn by all brotherhood members during Courts at war. |
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Subsection B – External Encampments |
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I. Invariably, the B.O.S. will be invited to various functions at external encampments. As with court, it is important to look one’s best. Swords will be taken off and left with the guards at the gate. |
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II. Remember where you are. There will be superiors from other regions and peers of the realm everywhere. Always address a superior with respect. |
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Subsection C – Off Duty |
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I. A member of the B.O.S. carries himself with the honor and dignity of a Brother. |
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II. A member of the B.O.S. does not lord over other members of the populace. Humility is a virtue, and Brotherhood members are expected to treat all with courtesy and respect. |
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</div></div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"> |
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===[Section 3 – Rules]=== |
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<div class="mw-collapsible-content"> |
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I. Never let Your Brother Die! |
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This applies off the field as well as on. |
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II. Hangovers are Not an Excuse to Miss a Battle. |
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By not being on the field with your unit you have made them weaker, and have broken the first rule of battle. Avoid this situation by knowing your limits and being responsible. |
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III. Be On Time |
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It reflects poorly on you and the Brotherhood as a whole if you are late and holding up the rest of your unit. Being late affects unit morale, and you have broken the first rule of battle. |
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If it takes you longer to get up and get ready in the morning, make sure you give yourself enough time to be ready when your unit is by waking up a bit earlier. |
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IV. Keep Your Gear Maintained |
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We will look professional. It reflects poorly on the B.O.S. if its members’ armor is ragged and held together with duct tape. Armor failure can also keep you off the field. Thus, you’ve broken the first rule of battle. |
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This includes loaner gear. This must be maintained so we can continue to outfit new members. If you are using it when it breaks, it is your responsibility to see that it is fixed. |
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V. Know Your Role |
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It is your responsibility to know the duties of your rank within the Brotherhood and your position within your lance or unit. If you are unsure of something, your commanding officer can direct you to the information. Not knowing your job will get your brethen killed, and break the first rule of battle. |
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Battle Schools may not be mandatory, but they are highly recommended. The more you know, the better you’ll be, and the stronger the B.O.S. will become. |
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VI. Be a Contributing Member of the Chapter |
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By merely being a member of the B.O.S., you will gain renown within the Brotherhood |
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Of Steel , but you are encouraged to have a voice of your own as well. |
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Service to the Brotherhood is a right and proper thing, and many opportunities to serve will present themselves. Lend a hand in setting up the encampent, take a shift of Guard Duty… |
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By serving others, you serve yourself and the Brotherhood of Steel. |
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</div></div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"> |
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===[Section 4 – Regulations]=== |
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<div class="mw-collapsible-content"> |
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Subsection A – Attire |
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I. All members of the B.O.S. shall wear its badge upon the shoulder of their sword or dominant arm when upon the field of battle. |
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Subsection B – Loaner Gear |
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I. Loaner gear shall be maintained by the B.O.S. members using it. There will be days set aside for armor repair, and those who use the gear will be taught to maintain it. |
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II. Certain higher ranking members may be tasked with storing some portion of the loaner gear. It is your responsibility to make sure this gear gets to practice. If you know you are not going to be at a practice, you need to make arrangements to ensure the gear does. |
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Subsection C – Banners, Relics, B.O.S. Documents |
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I. Certain higher ranking B.O.S. members such as Paladins may be tasked with the care of a B.O.S. banner or other such device. Detailed instructions will be given when the item is placed in the member’s care. These items are to be maintained and cared for with the utmost respect and caution. |
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</div></div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"> |
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===[Section 5 – Rank and Title, by Order of Precedence]=== |
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<div class="mw-collapsible-content"> |
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Confrere - Friends and Allies of the Brotherhood of Steel are referred to as Confrere. A Confrere has no say in Brotherhood matters, and holds no allegiance to the Brotherhood, but he has earned the Friendship and Respect of the Brotherhood of Steel and Should be treated as such. |
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Initiate – “…we are a Brotherhood…”. An initiate has entered battle at WAR in a Brotherhood Lance. His prowess, heart, and loyalty have been tested in the hottest fires, and he has been vouched for by a Lance Commander. The initiate understands what it means to be a part of the Brotherhood, and is committed to the improvement of himself and the B.O.S. as a whole. |
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Knight– “…we will become self-sufficient…”. A Ritterbruden is a full member of the Brotherhood of Steel, and his voice and counsel will be heard in matters that affect the Brotherhood. He has served in multiple Wars, and proven himself an asset both on and off the field. As such, a Ritterbruden has worked to become self-sufficient. He has created and maintained his own armor and weapons, and clothed himself to the best of his ability. |
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Paladin– “…we are steel…”. The first command position within the Brotherhood of Steel is the Raubritter. A Raubritter has proven himself a force to be reckoned with on the battlefield and the tournament list. He has served his Brotherhood as Lance Sergeant or Lance Commander. He is a leader among leaders, and shoulders the burden of his station with strength and honor. |
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Tennon – “…we will become keepers of knowledge and lore…”. The Tennon is a defender of the homeland. He has outfitted, trained, and advised his fellow Brotherhood soldiers. He protects the relics and history of our order. He has proven himself a force, not only within the Brotherhood of Steel, but within the Kingdom as well. The Tennon works to the betterment of all Brotherhood members. He helps outfit new members by caring for and maintaining any “loaner” gear within the Brotherhood. He trains new members in the arts martial, and the strategies and tactics used by the Brotherhood. He passes on the Knowledge of the Brotherhood and our lore, and advises his fellow Brethren in affairs both within and without the Brotherhood. |
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Commander– “…we will take responsibility for our actions, and we will hold accountable the actions of others…”. The Paladin is a Leader of the Brotherhood of Steel. A true shield of the weak, he teaches the weak to be powerful. While he listens to and respects the counsel of all Brotherhood members, it is he that makes any and all decisions concerning Brotherhood activities. The Commander is the penultimate rank within the Brotherhood of Steel, and carries the responsibility of the entire Brotherhood. He is accountable for the actions of its members within the Kingdom as a whole. He will also hold accountable the actions of the Brothers, and dispense justice where due. The Commander is responsible for the management of the Brotherhood of Steel, and lives in service to his Brethren. |
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</div></div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="width:70%"> |
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===[Section 6 – Final Rule]=== |
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<div class="mw-collapsible-content"> |
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All rules and regulations are subject to change or be amended at the High Elders’ discretion |
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</div></div> |
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[[Category:Lore]] |
[[Category:Lore]] |
Latest revision as of 01:01, 19 February 2025
Informal Names: BoS, MBoS
Headquarters: Vault 0
Founding: Sometime before 2197
Citizens: ~200,000
Languages: English
Governance: Feudal Totalitarianism
Governing Body Elder Council
Currency: Brotherhood Scrip, Bottlecaps
Military: ~10,000 capable warriors, including hundreds of Paladins
Research & Industry:Thousands of Scribes & civilian craftsmen
The Brotherhood of Steel in the Midwest is a vast empire born out of a splinter faction of the original Brotherhood of Steel. It operates mainly in the United States region of the Midwest but in-game it has sent out an expedition to explore Washington state.
”Separated by distance and ideology from the main Brotherhood forces, the minority was free to forge a new 'Brotherhood of Steel'. One that reflected the ideals they had strived for all along. However, one's future in the wasteland is never certain. For an old power has awakened, also bent on making this land its own. Life in the Brotherhood is about to change.”
- Fallout Tactics Intro
Background
Beginnings
After the Master was defeated, the Brotherhood of Steel found itself with a dilemma between keeping their secretive nature or replenishing their ranks with new recruits from the Wasteland. The Elders ultimately decided to keep their technology for themselves, fearing history may repeat itself.
The Brotherhood constructed a fleet of aircraft with the intent to dispatch those that wished to share their technology, sending them East to locate and analyze the remaining super mutant forces. However, as they flew over the Rocky Mountains, the fleet encountered a violent storm; many men, including much of their leadership, was lost.
Thousands of miles away from the rest of the Brotherhood - with no way back - the survivors of an airship that crashed in Chicago began forming their own chapter, one which would hold the ideals they continued to hold. By the year 2197, the new Chapter eliminated the raiders and wildlife around Chicago, establishing the city as their base of operations. The locals, agreeing to be protected by this order, offered resources and manpower to the growing Brotherhood.
Nuclear14 Canon
”The region sees new laws established to ease humanity back into civilised life, laws that are strictly enforced by the combined patrols of Brotherhood soldiers and pacification robots. To speed the unification process, discrimination against mutants is outlawed […] Technology is slowly re-introduced into the land; irrigation systems are established bringing water to the barren soils for the first time in decades.”
- Fallout Tactics, Good Reputation EndingIn 2198, the Brotherhood sabotaged the Calculator’s plans to exterminate humankind and all other lifeforms on the surface. A hero of the chapter merged their mind with the machine deep in Vault 0, stopping the genocide and allowing the pacification robots to become auxiliary forces for the Brotherhood in the region. Not only was the discrimination of mutants outlawed, but they were given the ability to join the ranks of the Brotherhood.
By 2275 the Midwestern Brotherhood became an almost unmovable ruler of the region that they had managed to secure, choosing not to expand any further due to a mixture of internal politics and outside forces. Efforts were focused on developing and mapping every inch of their land, educating tribals while eliminating any threats within their borders.
The combat robots the Brotherhood was able to obtain was ultimately phased out over time due to the machines being deemed dangerous to the Brotherhood; instead being replaced by biological soldiers.
The Mission
Several years ago, an Elder broke off from the chapter, founding one of his own in the region known as Washington before the war. The Brotherhood in the Midwest, wanting to ensure this group didn't become something that would put themselves, and humanity, in danger, dispatched teams to observe this new chapter, and report their findings back to the Elder Council.
Culture & Society
Unlike the chapter of the Brotherhood from Lost Hills, the Midwest chapter focuses on using its technology to pacify areas and bring them under their control. Members of the Brotherhood act like nobles or royalty, lording over their territories in a neo-feudal system of governance. In their lands, the Brotherhood makes use of Brotherhood Scrip as currency, which has little value elsewhere.
Their swift and harsh response to criminal actions ensures obedience from the subjects. Making examples of outlaws is not uncommon, and the chapter’s leadership does not shy away from ordering public executions or collective punishment in order to maintain loyalty to their subjects and drive fear into those that oppose the Brotherhood. Collateral damage is usually dismissed and written off as a necessary sacrifice for the greater good of society.
While focused on warfare during their war with the Calculator, the Brotherhood's military branch (The Knights) and their technology-oriented branch (The Scribes) were distinct. However, as of now, those serving as soldiers are encouraged to learn skills with which to better society, including skilled trades, crafts, or the sciences.
Brotherhood Hierarchy
Initiates
Initiates are one of the most vital resources of the Brotherhood, these men and women have the chance to one day become a Knight or Scribe, and serve the needs of the chapter. These people were either recruited or they were born into this society, one thing is sure: They didn’t prove their worth, yet.
This role is generally not playable in the game due the nature of the chapter’s mission in the region, but people can join the ranks of the Midwestern Brotherhood during the round with the permission of its high-ranking members.
Squires
Squires have passed their trials and now are full members of the chapter. Their tasks include learning how to maintain their weapons & armour, while also assisting their assigned Knight or Paladin. They are expected to be able to deal with small threats, but aren't full soldiers of the Brotherhood.
Knights
Knights are the chapter’s basic foot soldiers and mechanics. Their duties range from performing simple repairs to fighting whole battles for the Brotherhood of Steel.
Paladin
Paladins are Knights who have shown themselves to be skilled fighters and leaders; as such, the Brotherhood issues them the best weaponry, and suits of Power Armour. They command both Initiates and Knights both on and off the battlefield, and are dangerous combatants in their own right.
Paladin Commander
Paladins who go above and beyond the call of duty can be promoted to a Paladin Commander; tasked with commanding forces during major battles or supervising smaller facilities. They are oftentimes personally overseen by the Elder Council, who ensure their authority is not abused and that they get their job done.
Scribes
Scribes are the scholars, engineers, doctors and researchers of the Brotherhood. Scribes maintain facilities, personnel and equipment, study technology and literature, and are the ones tasked with performing funerary and promotion ceremonies.
Falling outside of normal rank, Scribes directly report to the Paladin Commander of a facility, or a Head Scribe if one is present.
The Brotherhood of Steel Codex
Rules, Regulations, and Codes of Conduct Pertaining to Brotherhood Members Both on and off The Field
[Section 1 – Conduct Within the B.O.S.]
Subsection A – Formal Vs Informal Gatherings I. All official Brotherhood activities (briefings, after-action reports, ceremonies, etc.) are to be treated as formal events. A member of the Brotherhood of Steel shall comport himself in a manner befitting the occasion. He shows respect for his brothers, his superiors, and the Brotherhood as a whole by conducting himself with dignity and poise. He speaks when appropriate, and in a respectful manner. II. Informal gatherings within the Brotherhood (parties, cookouts, etc.) will be treated as such. A member of the B.O.S will be “at ease.”
Subsection B – Conduct on the Field I. We are professional. When moving, we march in formation. We rest in formation. We strive to be the first on and off the field. II. We are soldiers. We are respected on the field for our prowess and cohesion. We are not “thugs” or “mercenaries.” We fight to win, but we fight with honor. III. A member of the Brotherhood never yields. IV. A member of the Brotherhood does not leave the field until or unless he is physically inable to continue, the over, or he has been dismissed. A member of the Brotherhood does not sit on the sidelines while his brothers are fighting. V. Orders are followed immediately. VI. Communication is key. When given an order, a B.O.S. soldier answers in a clear, loud voice that he understands and is ready. VII. If given an order from someone outside the B.O.S. a Brotherhood soldier answers, “I am sorry [Sir, Your Grace, etc.], I have orders to remain with my unit.” If there is any question, a Brotherhood soldier directs them to his Knight Sergeant or Commander or any Brotherhood officer. This is the Standard Operating Procedure for all but a FEW cases. VIII. After the battle is over, all B.O.S. members will report to a predetermined location for the debriefing (A.A.R.). This is immediately after the battle unless there is to be a court or a commander commands our presence; in which case debriefing will be immediately following. No B.O.S. soldier heads back to camp until dismissed by a commanding officer. If possible, we will march back to camp.
Subsection C – Camp Until such time as the B.O.S. has its own camp, we are guests. As such, it is the duty of all B.O.S. personnel to maintain a clean and organized presence. We are courteous to our hosts, and we help out where we can. – Digging/Filling in the fire and shower pits, offering to bring back ice from the camp store, etc. Again, The B.O.S. will maintain an orderly camp and treat all within with courtesy and respect.
[Section 2 – Conduct Outside the B.O.S.]
Subsection A – Court I. A Brotherhood member dresses to the occasion. One does not attend court in blue jeans and a t-shirt. Your best garb should be worn along with all symbols of your rank and station. All members of the Brotherhood are permitted and encouraged to carry a sword, but it is to be removed in the presence of the elders. This rule stands unless you are a Knight, have been assigned guard duty, or have special permission from the elders. II. A Brotherhood member is respectful of others. Conversation is to be expected, but kept to a low, if not inaudible, murmur. III. Court is mandatory unless otherwise instructed. It is important for the B.O.S. to maintain a respected presence both on and off the field IV. Grail Hoods shall be worn by all brotherhood members during Courts at war.
Subsection B – External Encampments I. Invariably, the B.O.S. will be invited to various functions at external encampments. As with court, it is important to look one’s best. Swords will be taken off and left with the guards at the gate. II. Remember where you are. There will be superiors from other regions and peers of the realm everywhere. Always address a superior with respect.
Subsection C – Off Duty I. A member of the B.O.S. carries himself with the honor and dignity of a Brother. II. A member of the B.O.S. does not lord over other members of the populace. Humility is a virtue, and Brotherhood members are expected to treat all with courtesy and respect.
[Section 3 – Rules]
I. Never let Your Brother Die! This applies off the field as well as on.
II. Hangovers are Not an Excuse to Miss a Battle. By not being on the field with your unit you have made them weaker, and have broken the first rule of battle. Avoid this situation by knowing your limits and being responsible.
III. Be On Time It reflects poorly on you and the Brotherhood as a whole if you are late and holding up the rest of your unit. Being late affects unit morale, and you have broken the first rule of battle. If it takes you longer to get up and get ready in the morning, make sure you give yourself enough time to be ready when your unit is by waking up a bit earlier.
IV. Keep Your Gear Maintained We will look professional. It reflects poorly on the B.O.S. if its members’ armor is ragged and held together with duct tape. Armor failure can also keep you off the field. Thus, you’ve broken the first rule of battle. This includes loaner gear. This must be maintained so we can continue to outfit new members. If you are using it when it breaks, it is your responsibility to see that it is fixed.
V. Know Your Role It is your responsibility to know the duties of your rank within the Brotherhood and your position within your lance or unit. If you are unsure of something, your commanding officer can direct you to the information. Not knowing your job will get your brethen killed, and break the first rule of battle. Battle Schools may not be mandatory, but they are highly recommended. The more you know, the better you’ll be, and the stronger the B.O.S. will become.
VI. Be a Contributing Member of the Chapter By merely being a member of the B.O.S., you will gain renown within the Brotherhood Of Steel , but you are encouraged to have a voice of your own as well. Service to the Brotherhood is a right and proper thing, and many opportunities to serve will present themselves. Lend a hand in setting up the encampent, take a shift of Guard Duty… By serving others, you serve yourself and the Brotherhood of Steel.
[Section 4 – Regulations]
Subsection A – Attire I. All members of the B.O.S. shall wear its badge upon the shoulder of their sword or dominant arm when upon the field of battle.
Subsection B – Loaner Gear I. Loaner gear shall be maintained by the B.O.S. members using it. There will be days set aside for armor repair, and those who use the gear will be taught to maintain it. II. Certain higher ranking members may be tasked with storing some portion of the loaner gear. It is your responsibility to make sure this gear gets to practice. If you know you are not going to be at a practice, you need to make arrangements to ensure the gear does.
Subsection C – Banners, Relics, B.O.S. Documents I. Certain higher ranking B.O.S. members such as Paladins may be tasked with the care of a B.O.S. banner or other such device. Detailed instructions will be given when the item is placed in the member’s care. These items are to be maintained and cared for with the utmost respect and caution.
[Section 5 – Rank and Title, by Order of Precedence]
Confrere - Friends and Allies of the Brotherhood of Steel are referred to as Confrere. A Confrere has no say in Brotherhood matters, and holds no allegiance to the Brotherhood, but he has earned the Friendship and Respect of the Brotherhood of Steel and Should be treated as such.
Initiate – “…we are a Brotherhood…”. An initiate has entered battle at WAR in a Brotherhood Lance. His prowess, heart, and loyalty have been tested in the hottest fires, and he has been vouched for by a Lance Commander. The initiate understands what it means to be a part of the Brotherhood, and is committed to the improvement of himself and the B.O.S. as a whole.
Knight– “…we will become self-sufficient…”. A Ritterbruden is a full member of the Brotherhood of Steel, and his voice and counsel will be heard in matters that affect the Brotherhood. He has served in multiple Wars, and proven himself an asset both on and off the field. As such, a Ritterbruden has worked to become self-sufficient. He has created and maintained his own armor and weapons, and clothed himself to the best of his ability.
Paladin– “…we are steel…”. The first command position within the Brotherhood of Steel is the Raubritter. A Raubritter has proven himself a force to be reckoned with on the battlefield and the tournament list. He has served his Brotherhood as Lance Sergeant or Lance Commander. He is a leader among leaders, and shoulders the burden of his station with strength and honor. Tennon – “…we will become keepers of knowledge and lore…”. The Tennon is a defender of the homeland. He has outfitted, trained, and advised his fellow Brotherhood soldiers. He protects the relics and history of our order. He has proven himself a force, not only within the Brotherhood of Steel, but within the Kingdom as well. The Tennon works to the betterment of all Brotherhood members. He helps outfit new members by caring for and maintaining any “loaner” gear within the Brotherhood. He trains new members in the arts martial, and the strategies and tactics used by the Brotherhood. He passes on the Knowledge of the Brotherhood and our lore, and advises his fellow Brethren in affairs both within and without the Brotherhood.
Commander– “…we will take responsibility for our actions, and we will hold accountable the actions of others…”. The Paladin is a Leader of the Brotherhood of Steel. A true shield of the weak, he teaches the weak to be powerful. While he listens to and respects the counsel of all Brotherhood members, it is he that makes any and all decisions concerning Brotherhood activities. The Commander is the penultimate rank within the Brotherhood of Steel, and carries the responsibility of the entire Brotherhood. He is accountable for the actions of its members within the Kingdom as a whole. He will also hold accountable the actions of the Brothers, and dispense justice where due. The Commander is responsible for the management of the Brotherhood of Steel, and lives in service to his Brethren.
[Section 6 – Final Rule]
All rules and regulations are subject to change or be amended at the High Elders’ discretion