Difference between revisions of "Chemist"

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|access = Medical, Chemistry
|access = Medical, Chemistry
|difficulty = Very Hard
|difficulty = Very Hard
|superior = Chief Medical Officer
|superior = [[Chief Medical Officer]]
|duties = Make <s>drugs</s> crucial chemicals for medical purposes.
|duties = Make <s>drugs</s> crucial chemicals for medical purposes.
}}<div style="float: right; width: 25%;">{{pageframe
}}<div style="float: right; width: 25%;">{{pageframe
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*[[Guide to Chemistry]]
*[[Guide to Chemistry]]
*[[Guide to Medical]]
*[[Guide to Medical]]
*[[Guide to Cryopod]]
}}
}}
</div>
</div>
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== So.. How do I cook? ==
== So.. How do I cook? ==


You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce head to [[Guide to Chemistry]], however here is the very basic ones that should always be at the Medical Department's disposal:
You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce - head to [[Guide to Chemistry]], however here is the very basic ones that should always be at the Medical Department's disposal:


{| class='wikitable sortable' style='width:99.9%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;'
{| class='wikitable sortable' style='width:99.9%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;'
! scope='col' class='sortable' style='width:15%; background-color:#63A7CC; border: 1px solid black;'| Name
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas!
! scope='col' class='sortable' style='width:15%; background-color:#CEA10540; border: 1px solid black;'| Name
! scope='col' class='unsortable' style='width:20%; background-color:#63A7CC; border: 1px solid black;'| Recipes
! scope='col' class='unsortable' style='width:20%; background-color:#CEA10540; border: 1px solid black;'| Formulas
! scope='col' class='unsortable' style='width:50%; background-color:#63A7CC; border: 1px solid black;'| Effects
! scope='col' class='unsortable' style='width:50%; background-color:#CEA10540; border: 1px solid black;'| Effects
! scope='col' class='unsortable' style='width:15%; background-color:#63A7CC; border: 1px solid black;'| Metabolism Rate
! scope='col' class='unsortable' style='width:15%; background-color:#CEA10540; border: 1px solid black;'| Metabolism Rate
|-
|-
! {{{{anchor|Bicaridine}} <span style='background-color:#ACEAEF; color:#FFAA00FF'>▮</span> [[#Bicaridine|Bicaridine]]
! <span style='background-color:#ACEAEF; color:#731024FF'>▮</span> [[#Inaprovaline|Inaprovaline]]
| [[File:BeakerLarge.png|32px]] Mix<br>1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix<br>1 part Oxygen<br>1 part Carbon<br>1 part Sugar}}<br>1 part
| [[File:BeakerLarge.png|32px]] Mix<br>[1] Oxygen<br>[1] Carbon<br>[1] Sugar
| Heals 5 Asphyxation while the mob is critical.<br>Reduces bleeding.
| Heals {{DMG|Brute|+|4}}.<br>Deals {{DMG|Asphyxiation|-|1}} and {{DMG|Poison|-|3}} when there's at least 15u of this reagent.<br>Has a 2% chance to cause vomiting when there's at least 30u of this reagent.<br>Causes jittering when there's at least 15u of this reagent.<br>Causes drunkness.
| 0.5 u/s
|-
! <span style='background-color:#ACEAEF; color:#FFAA00FF'>▮</span> [[#Bicaridine|Bicaridine]]
| [[File:BeakerLarge.png|32px]] Mix<br>[1] Inaprovaline<br>[1] Carbon
| Heals 4 Brute.<br>Deals 1 Asphyxation and 3 Poison when there's at least 15u of this reagent.<br>Has a 2% chance to cause vomiting when there's at least 30u of this reagent.<br>Causes jittering when there's at least 15u of this reagent.<br>Causes drunkness.
| 0.5 u/s
|-
! <span style='background-color:#ACEAEF; color:#BF3D19FF'>▮</span> [[#Kelotane|Kelotane]]
| [[File:BeakerLarge.png|32px]] Mix<br>[1] Silicon<br>[1] Carbon<br>[[File:Grinder.png|32px]] Grind<br>[1] [[File:AmbrosVulg.png|32px]] Ambrosia Vulgaris
| Heals 0.33 Heat, 0.33 Shock and 0.33 Cold.<br>Satiates thirst at -3.333x the average rate when there's at least 30u of this reagent.
| 0.5 u/s
|-
! <span style='background-color:#ACEAEF; color:#3A1D8AFF'>▮</span> [[#Dylovene|Dylovene]]
| [[File:BeakerLarge.png|32px]] Mix<br>[1] Silicon<br>[1] Nitrogen<br>[1] Potassium
| Heals 1 Poison.<br>Deals 2 Brute when there's at least 20u of this reagent.<br>Causes jittering when there's at least 20u of this reagent.<br>Has a 2% chance to cause vomiting when there's at least 20u of this reagent.<br>Causes drunkness when there's at least 15u of this reagent.
| 0.5 u/s
|-
! <span style='background-color:#ACEAEF; color:#4CB580FF'>▮</span> [[#Hyronalin|Hyronalin]]
| [[File:BeakerLarge.png|32px]] Mix<br>[1] Radium<br>[1] Dylovene
| Heals 1 Radiation.<br>Has a 2% chance to cause vomiting.<br>Deals 2 Heat when there's at least 30u of this reagent.Causes jittering when there's at least 30u of this reagent.
| 0.5 u/s
|-
! <span style='background-color:#ACEAEF; color:#0064C8FF'>▮</span> [[#Saline|Saline]]
| [[File:BeakerLarge.png|32px]] Mix<br>[4] Water<br>[1] Table Salt
| Satiates thirst at 2x the average rate.<br>Increases blood level.
| 0.5 u/s
| 0.5 u/s
|}
|}

Latest revision as of 11:50, 11 September 2024

MEDICAL

Chemist.png
Chemist

Superiors: Chief Medical Officer
Difficulty: Very Hard
Access: Medical, Chemistry
Duties: Make drugs crucial chemicals for medical purposes.

As a Chemist, you have a crucial job of supplying the medbay with important chemicals that are much more potent than topicals. Your lab should be supplied with everything to start off.

You and your Witch's Hut!

Before proceeding to "Potion Making", it would be the best you get familiar with your equipment.

ChemDispen.png Chemical Dispenser

This dispenser will be already fully stocked with jugs full of very basic chemicals that you will have to mix together to create medical ones.

Chemmaster.png ChemMaster 4000

Every Chemist's beloved device. It can store an unlimited amount of chemicals, capable of separating different liquids from one another inside the beaker as well as convert chemicals in it's buffer into Pills and Chemical Bottles.

Grinder.png Reagent Grinder

Reagent Grinder is crucial for grinding plasma into it's powdery state and more. Many materials (even such as Plasteel and Plastic) can be inserted inside the Grinder to blend them into raw components.

Centrifuge.png Centrifuge

One of the two very often overlooked Chemist's machines. The way it works is pretty simple, a beaker with certain liquids (see Recipes) can be inserted inside the Centrifuge and be processed into different ones afterwards (As an example, Blood can be centrifuged into clean Iron that can be used to increase blood level of some Species).

Electrolysis.png Electrolysis

Another often overlooked machine. It works completely identical to Centrifuge, however uses vials instead of beakers and features different Recipes.

So.. How do I cook?

You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce - head to Guide to Chemistry, however here is the very basic ones that should always be at the Medical Department's disposal:

Name Recipes Effects Metabolism Rate
Inaprovaline BeakerLarge.png Mix
[1] Oxygen
[1] Carbon
[1] Sugar
Heals 5 Asphyxation while the mob is critical.
Reduces bleeding.
0.5 u/s
Bicaridine BeakerLarge.png Mix
[1] Inaprovaline
[1] Carbon
Heals 4 Brute.
Deals 1 Asphyxation and 3 Poison when there's at least 15u of this reagent.
Has a 2% chance to cause vomiting when there's at least 30u of this reagent.
Causes jittering when there's at least 15u of this reagent.
Causes drunkness.
0.5 u/s
Kelotane BeakerLarge.png Mix
[1] Silicon
[1] Carbon
Grinder.png Grind
[1] AmbrosVulg.png Ambrosia Vulgaris
Heals 0.33 Heat, 0.33 Shock and 0.33 Cold.
Satiates thirst at -3.333x the average rate when there's at least 30u of this reagent.
0.5 u/s
Dylovene BeakerLarge.png Mix
[1] Silicon
[1] Nitrogen
[1] Potassium
Heals 1 Poison.
Deals 2 Brute when there's at least 20u of this reagent.
Causes jittering when there's at least 20u of this reagent.
Has a 2% chance to cause vomiting when there's at least 20u of this reagent.
Causes drunkness when there's at least 15u of this reagent.
0.5 u/s
Hyronalin BeakerLarge.png Mix
[1] Radium
[1] Dylovene
Heals 1 Radiation.
Has a 2% chance to cause vomiting.
Deals 2 Heat when there's at least 30u of this reagent.Causes jittering when there's at least 30u of this reagent.
0.5 u/s
Saline BeakerLarge.png Mix
[4] Water
[1] Table Salt
Satiates thirst at 2x the average rate.
Increases blood level.
0.5 u/s