Difference between revisions of "Chemist"
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|access = Medical, Chemistry |
|access = Medical, Chemistry |
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|difficulty = Very Hard |
|difficulty = Very Hard |
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|superior = Chief Medical Officer |
|superior = [[Chief Medical Officer]] |
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|duties = Make <s>drugs</s> crucial chemicals for medical purposes. |
|duties = Make <s>drugs</s> crucial chemicals for medical purposes. |
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}}<div style="float: right; width: 25%;">{{pageframe |
}}<div style="float: right; width: 25%;">{{pageframe |
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*[[Guide to Chemistry]] |
*[[Guide to Chemistry]] |
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*[[Guide to Medical]] |
*[[Guide to Medical]] |
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*[[Guide to Cryopod]] |
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}} |
}} |
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</div> |
</div> |
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== So.. How do I cook? == |
== So.. How do I cook? == |
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You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce head to [[Guide to Chemistry]], however here is the very basic ones that should always be at the Medical Department's disposal: |
You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce - head to [[Guide to Chemistry]], however here is the very basic ones that should always be at the Medical Department's disposal: |
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{| class='wikitable sortable' style='width:99.9%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;' |
{| class='wikitable sortable' style='width:99.9%; text-align:left; border: 2px solid black; cellspacing=0; cellpadding=2;' |
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⚫ | |||
|+ Hover over the names of the reagents in the recipe column to see their chemical formulas! |
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! scope='col' class=' |
! scope='col' class='unsortable' style='width:20%; background-color:#63A7CC; border: 1px solid black;'| Recipes |
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! scope='col' class='unsortable' style='width: |
! scope='col' class='unsortable' style='width:50%; background-color:#63A7CC; border: 1px solid black;'| Effects |
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! scope='col' class='unsortable' style='width: |
! scope='col' class='unsortable' style='width:15%; background-color:#63A7CC; border: 1px solid black;'| Metabolism Rate |
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⚫ | |||
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! |
! <span style='background-color:#ACEAEF; color:#731024FF'>▮</span> [[#Inaprovaline|Inaprovaline]] |
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| [[File:BeakerLarge.png|32px]] Mix<br>[1] Oxygen<br>[1] Carbon<br>[1] Sugar |
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| [[File:Beaker.png]] Mix<br>1 part {{Tooltip|[[#Inaprovaline|Inaprovaline]]|[[File:Beaker.png]] Mix<br>1 part Oxygen<br>1 part Carbon<br>1 part Sugar}}<br>1 part {{Tooltip|[[#Carbon|Carbon]]|[[File:Electrolysis Unit.png]] Electrolyze<br>3 part Carbon dioxide<br>[[File:Electrolysis Unit.png]] Electrolyze<br>3 part Cellulose fibers<br>[[File:Centrifuge.png]] Centrifugation<br>5 part Fiber<br>10 part Water<sup>(catalyst)</sup><br>[[File:Electrolysis Unit.png]] Electrolyze<br>9 part Ethanol<br>[[File:Centrifuge.png]] Centrifugation<br>4 part Vitamin<br>[[File:Electrolysis Unit.png]] Electrolyze<br>15 part Fat<br>[[File:Centrifuge.png]] Centrifugation<br>5 part Nutriment<br>[[File:Centrifuge.png]] Centrifugation<br>4 part Allicin<br>[[File:Electrolysis Unit.png]] Electrolyze<br>10 part Uncooked animal proteins<br>[[File:Electrolysis Unit.png]] Electrolyze<br>10 part Protein}} |
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| Heals 5 Asphyxation while the mob is critical.<br>Reduces bleeding. |
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| 0.5 u/s |
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! <span style='background-color:#ACEAEF; color:#FFAA00FF'>▮</span> [[#Bicaridine|Bicaridine]] |
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| [[File:BeakerLarge.png|32px]] Mix<br>[1] Inaprovaline<br>[1] Carbon |
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| 0.5 u/s |
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|- |
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! <span style='background-color:#ACEAEF; color:#BF3D19FF'>▮</span> [[#Kelotane|Kelotane]] |
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| [[File:BeakerLarge.png|32px]] Mix<br>[1] Silicon<br>[1] Carbon<br>[[File:Grinder.png|32px]] Grind<br>[1] [[File:AmbrosVulg.png|32px]] Ambrosia Vulgaris |
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| Heals 0.33 Heat, 0.33 Shock and 0.33 Cold.<br>Satiates thirst at -3.333x the average rate when there's at least 30u of this reagent. |
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| 0.5 u/s |
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|- |
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! <span style='background-color:#ACEAEF; color:#3A1D8AFF'>▮</span> [[#Dylovene|Dylovene]] |
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| [[File:BeakerLarge.png|32px]] Mix<br>[1] Silicon<br>[1] Nitrogen<br>[1] Potassium |
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| Heals 1 Poison.<br>Deals 2 Brute when there's at least 20u of this reagent.<br>Causes jittering when there's at least 20u of this reagent.<br>Has a 2% chance to cause vomiting when there's at least 20u of this reagent.<br>Causes drunkness when there's at least 15u of this reagent. |
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| 0.5 u/s |
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! <span style='background-color:#ACEAEF; color:#4CB580FF'>▮</span> [[#Hyronalin|Hyronalin]] |
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| [[File:BeakerLarge.png|32px]] Mix<br>[1] Radium<br>[1] Dylovene |
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| Heals 1 Radiation.<br>Has a 2% chance to cause vomiting.<br>Deals 2 Heat when there's at least 30u of this reagent.Causes jittering when there's at least 30u of this reagent. |
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| 0.5 u/s |
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! <span style='background-color:#ACEAEF; color:#0064C8FF'>▮</span> [[#Saline|Saline]] |
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| [[File:BeakerLarge.png|32px]] Mix<br>[4] Water<br>[1] Table Salt |
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| Satiates thirst at 2x the average rate.<br>Increases blood level. |
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| 0.5 u/s |
| 0.5 u/s |
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Latest revision as of 11:50, 11 September 2024
Superiors: Chief Medical Officer
Difficulty: Very Hard
Access: Medical, Chemistry
Duties: Make drugs crucial chemicals for medical purposes.
As a Chemist, you have a crucial job of supplying the medbay with important chemicals that are much more potent than topicals. Your lab should be supplied with everything to start off.
You and your Witch's Hut!
Before proceeding to "Potion Making", it would be the best you get familiar with your equipment.
This dispenser will be already fully stocked with jugs full of very basic chemicals that you will have to mix together to create medical ones.
Every Chemist's beloved device. It can store an unlimited amount of chemicals, capable of separating different liquids from one another inside the beaker as well as convert chemicals in it's buffer into Pills and Chemical Bottles.
Reagent Grinder is crucial for grinding plasma into it's powdery state and more. Many materials (even such as Plasteel and Plastic) can be inserted inside the Grinder to blend them into raw components.
One of the two very often overlooked Chemist's machines. The way it works is pretty simple, a beaker with certain liquids (see Recipes) can be inserted inside the Centrifuge and be processed into different ones afterwards (As an example, Blood can be centrifuged into clean Iron that can be used to increase blood level of some Species).
Another often overlooked machine. It works completely identical to Centrifuge, however uses vials instead of beakers and features different Recipes.
So.. How do I cook?
You have learned what machine does what, now would be the greatest time to begin doing chemistry. For a full list of possible chemicals you can produce - head to Guide to Chemistry, however here is the very basic ones that should always be at the Medical Department's disposal:
Name | Recipes | Effects | Metabolism Rate |
---|---|---|---|
▮ Inaprovaline | Mix [1] Oxygen [1] Carbon [1] Sugar |
Heals 5 Asphyxation while the mob is critical. Reduces bleeding. |
0.5 u/s |
▮ Bicaridine | Mix [1] Inaprovaline [1] Carbon |
Heals 4 Brute. Deals 1 Asphyxation and 3 Poison when there's at least 15u of this reagent. Has a 2% chance to cause vomiting when there's at least 30u of this reagent. Causes jittering when there's at least 15u of this reagent. Causes drunkness. |
0.5 u/s |
▮ Kelotane | Mix [1] Silicon [1] Carbon Grind [1] Ambrosia Vulgaris |
Heals 0.33 Heat, 0.33 Shock and 0.33 Cold. Satiates thirst at -3.333x the average rate when there's at least 30u of this reagent. |
0.5 u/s |
▮ Dylovene | Mix [1] Silicon [1] Nitrogen [1] Potassium |
Heals 1 Poison. Deals 2 Brute when there's at least 20u of this reagent. Causes jittering when there's at least 20u of this reagent. Has a 2% chance to cause vomiting when there's at least 20u of this reagent. Causes drunkness when there's at least 15u of this reagent. |
0.5 u/s |
▮ Hyronalin | Mix [1] Radium [1] Dylovene |
Heals 1 Radiation. Has a 2% chance to cause vomiting. Deals 2 Heat when there's at least 30u of this reagent.Causes jittering when there's at least 30u of this reagent. |
0.5 u/s |
▮ Saline | Mix [4] Water [1] Table Salt |
Satiates thirst at 2x the average rate. Increases blood level. |
0.5 u/s |