Difference between revisions of "Template:DMG"
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<onlyinclude>{{#if:{{{2}}}|{{#ifeq:{{{2|}}}|+|<span style="color:#00FF00">{{{3|}}} </span>|{{#ifeq:{{{2|}}}|-|<span style="color:#FF0000">{{{3|}}} </span>|}}}}|}}{{#switch: {{{1}}} |
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| Brute = <abbr title="Brute damage: Blunt, Slash, Piercing"><span style="color:#CC1037">BRUTE</span></abbr> |
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| Blunt = <span style="color:#CC1037">Blunt</span> |
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| Slash = <span style="color:#CC1037">Slash</span> |
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| Piercing = <span style="color:#CC1037">Piercing</span> |
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| Burn = <abbr title="Burn damage: Heat, Shock, Cold, Caustic"><span style="color:#CC7A1D">BURN</span></abbr> |
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| Heat = <span style="color:#CC7A1D">Heat</span> |
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| Shock = <span style="color:#CC7A1D">Shock</span> |
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| Cold = <span style="color:#CC7A1D">Cold</span> |
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| Caustic = <span style="color:#CC7A1D">Caustic</span> |
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| Airloss = <abbr title="Airloss damage: Asphyxiation, Bloodloss"><span style="color:#1F75D1">AIR</span></abbr> |
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| Asphyxiation = <span style="color:#1F75D1">Asphyxiation</span> |
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| Bloodloss = <span style="color:#1F75D1">Bloodloss</span> |
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| Toxin = <abbr title="Toxin damage: Poison, Radiation"><span style="color:#138015">TOXIN</span></abbr> |
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| Poison = <span style="color:#138015">Poison</span> |
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| Radiation = <span style="color:#138015">Radiation</span> |
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| Genetic = <abbr title="Genetic damage: Cellular"><span style="color:#C994C7">GENE</span></abbr> |
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| Cellular = <span style="color:#C994C7">Cellular</span> |
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| Immaterial = <abbr title="Immaterial damage: Holy"><span style="color:#FFC000">IMMAT</span></abbr> |
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| Holy = <span style="color:#FFC000">Holy</span> |
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| Stamina = <span style="color:#ADD8E6">Stamina</span> |
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| Structural = <span style="color:#D3D3D3">Structural</span> |
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| {{{1}}} = <span style="color:#E60000>'''INCORRECT TYPE'''</span>|}}</onlyinclude> |
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== Usage == |
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This is mostly a decorative template to color the damages and show a tooltip for damage groups. Mostly used for the Weapons page but can be freely used anywhere else. Please use the groups as much as possible to avoid cluttering the table when specific damage types aren't required. |
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To use it, simply write: |
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<pre> |
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{{DMG|TOXIN}} |
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</pre> |
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Which will render differently depending on the damage you write; |
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Damage groups and types: |
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<br>Brute: {{DMG|Brute}} |
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<br>Blunt: {{DMG|Blunt}} |
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<br>Slash: {{DMG|Slash}} |
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<br>Piercing: {{DMG|Piercing}} |
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<br><br>Burn: {{DMG|Burn}} |
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<br>Heat: {{DMG|Heat}} |
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<br>Shock: {{DMG|Shock}} |
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<br>Cold: {{DMG|Cold}} |
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<br>Caustic: {{DMG|Caustic}} |
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<br><br>Airloss: {{DMG|Airloss}} |
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<br>Asphyxiation: {{DMG|Asphyxiation}} |
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<br>Bloodloss: {{DMG|Bloodloss}} |
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<br><br>Toxin: {{DMG|Toxin}} |
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<br>Poison: {{DMG|Poison}} |
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<br>Radiation: {{DMG|Radiation}} |
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<br><br>Genetic: {{DMG|Genetic}} |
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<br>Cellular: {{DMG|Cellular}} |
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<br><br>Immaterial: {{DMG|Immaterial}} |
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<br>Holy: {{DMG|Holy}} |
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<br><br>Stamina: {{DMG|Stamina}} <!-- Not really a group but eh --> |
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<br><br>Structural: {{DMG|Structural}} <!-- Not really a group but eh --> |